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Classic dungeon RPG gameplay is coming to Nintendo GameCube, thanks to Ubi Soft's upcoming epic Evolution Worlds.

Evolution Worlds combines the stories from two hit Dreamcast games, Evolution and Evolution 2. Join hero Mag, enigmatic heroine Linear, loyal butler Gre Nade, feisty Chain Gun and flirtatious Pepper Box in one massive RPG.

Evolution World features new voice parts for more than 100 characters. Developed by Sting, Evolution Worlds is currently scheduled for release on 2nd December 2002.


2009/01/01

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2002/11/09

Evolution Worlds Preview - http://gamespot.com/gamespot/stories/previews/0,10869,2879907,00.html

Ubi Soft began earning its reputation as a savvy localizer of import RPGs when it brought out the original Evolution on the Dreamcast shortly after the system's launch. The game set an impressive precedent in launch software because, unlike most launch-title role-playing games, it offered a solid and playable experience. The publisher is aiming to repeat that experience with its upcoming game, Evolution Worlds, for the GameCube. Evolution Worlds is a compilation of the previous two Evolution games that were originally released on the Dreamcast and is aiming to give GameCube-owning RPG fans their first real taste of a true role-playing experience on Nintendo's console. We had a chance to check out a previewable version of the game to see how it was progressing. It offers some enhancements to the Dreamcast games and appears to be coming together pretty well.

For those unfamiliar with the series, the Evolution games have followed the adventures of Mag Launcher, a young explorer who comes from a long line of respected explorers. Living up to his father's reputation is quite a bit of work for the little guy, but his friend Linear and family butler Gre are on hand to help him. The original Evolution focused on Mag discovering the truth about Linear's past, while the sequel takes place a year later. Mag receives a message from the town of Museville asking for the assistance of an adventurer. Mag, always eager to prove himself, heads out and winds up getting involved in another dungeon-exploring extravaganza.

Evolution Worlds follows a fairly basic two-part structure that should be familiar to any RPG fan. You'll spend part of your time going around town chatting up the locals and managing your party of three. The rest of your time will be spent going through dungeons collecting items and beating the snot out of anything that gets in your way. Combat is of the standard turn-based variety. You'll be able to take your time sussing out the best way to take out the unruly dungeon-dwelling creatures you'll encounter. As you explore the various dungeons, you'll find a nice assortment of treasures to redeem for cash and items that will come in handy during a fight, such as health-restoring herbs. Each character will have an assortment of abilities to use in combat. While every character will be able to perform physical attacks and use a variety of skills in battle, some will also have other abilities called talents, which can be used during combat.

Graphically Evolution Worlds is solid but doesn't offer too great a leap beyond the look of the Dreamcast games, although it does look better. Part of the reason for the lack of graphical punch is the overall art style. Mag and company sport the distinctive stylized look of an anime comic, replete with big heads, big eyes, and, in the case of one of Mag's female companions, a bit of cleavage. The cartoony look doesn't lend it self to high-polygon photorealism, and, as a result, the game won't be setting any new graphical standards on the GameCube. However, the game looks fine given the style it's going after. Mag and his crew feature solid detail, as do the various foes they'll encounter. The environments you'll go through are about as well done as they have to be. The towns you'll explore are obviously more detailed than the rather drab confines of the dungeons. You'll find townspeople milling about and detailed buildings to enter. In the dungeons you'll get a bit of visual variety, as each will have a different environmental theme, like a fire dungeon, for example.

Sound in the game has been improved with the addition of voice for all major cast members. The voice acting isn't the greatest, mind you, but it's a nice addition. The rest of the sound in the game, ranging from sound effects to the soundtrack, stays true to the Dreamcast games and fits the action very well.

Probably the biggest improvement to the game lies in its actual pacing. Rather than just slapping both Evolution games together, developer ESP has actually adjusted the flow of the game. The end result is a brisker pace that does away with some of the wandering you had to do in the original games. Instead of having you walk around to trigger events, the game will let you jump straight to the events.

From what we've seen so far, Evolution Worlds is coming together nicely. While the gameplay may be a bit too straightforward for some, it's solid and very playable. The graphical improvements and adjusted pacing are welcome tweaks to the game. Anyone itching for an RPG on the GameCube will want to keep their eyes open for Evolution Worlds when it ships this fall for the GameCube. 


2002/10/16

Evolution Worlds' Cyframes Explained! - http://www.just-rpg.com/default.asp?pid=163

In Evolution Worlds, Adventures like Mag Launcher, Chain Gun and Pepper Box possess Cyframes, or magical body weaponry. These Cyframes give special, skilled attacks that are learned through experience. Players can also find or buy parts to upgrade their Cyframe for more types of attacks. For example, Mag Launcher has a Cyframe that starts with a Hand and Hammer parts to do punching and pounding attacks, but he can find other parts such as a Spray for gassing, Boulders for rock attacks, Spinner for yo-yo attacks, etc. Players can add slots to carry as many as 100 parts, and upgrade the parts for more attack power.

2002/10/09

Evolution Worlds: Cyframes - http://cube.ign.com/articles/373/373899p1.html

In Ubi Soft's upcoming traditionally styled RPG, Evolution Worlds, the characters you'll be forming your party with posses what is referred to as "Cyframes." It's a magical body weaponry that plays a huge part in your quest, and gives special attacks to your characters as you gain experience. As an added bonus, you'll also have the ability to buy new parts to upgrade Cyframes. For instance, the lead character Mag, starts with a hand and hammer to do basic attacks, but you'll be able to find add-ons such as spray to gas enemies with or boulders for heavier assaults. In total, you'll be able to add slots to carry as many as 100 parts. To give you an idea of what each character is capable of, we've compiled the following list. Enjoy.

Mag Launcher
Mag, a major player in the game, has balanced growth in all abilities, but his attack ability will benefit the most as he goes up in level. As he increases levels, his heal points will sky rocket and he will have a good defense. Mag's starting equipment:

  • Cyframe 1: Hands Parts
  • Cyframe 2: Lighting Hand Parts
  • Accessory: Rocket

Mag's special abilities are as follows:

  • Magna Punch -- Crushes enemies with punch and backhand
  • Giant Knuckle -- Crush opponent with gigantic fist and energize your companions
  • Sledge Hammer -- Hammer punch enemies with gigantic hammer, causes paralysis, confusion and brainwashing
  • Magna Rock -- Crush enemies with a gigantic rock
  • Sleep Spray -- Spray sleeping gas

Linear Cannon
Linear is the best healer in the game, and that should be her primary role. She can help out with attacks, especially in the beginning. As she levels up, she gains access to new skills such as poison, confusion and paralysis. Linear can also utilize her ocarina (similar to a flute) to attack enemies. Linear begins with the following:

  • Weapon: Frying Pan
  • Accessory: Four-leaf clover

Linear also possesses the following special abilities:

  • Protection Spell -- Boost defense ability of party
  • Wake-up Touch -- Cure sleep or blindness
  • Love Spell -- Cure all entire party
  • Fearful Tone -- Drive enemies from fight with terrifying tone

Gre Nade
Gre Nade's normal attacks are powerful, but he is also good at bringing the best out of others via his lecturing skills. He can also lower the attack and defense power of enemies, as well as power up Cyframes for brief bursts of power. Gre Nade's starting equipment includes:

  • Weapon: Old-style gun

Gre Nade has the following special abilities:

  • Pull Yourself Together! -- During combat, encourage a companion who can no longer fight and restore 25 percent of the character's HP
  • Flaccid Soup -- Lowers enemy defense ability
  • Spaghetti La Mer -- Fresh octopus ink causes blindness
  • Roast Chicken -- Enemies get a full tummy, and their speed drops

Pepper Box
Pepper Box is powerful and often can take out an entire row of enemies utilizing her blow dryer. She is essential late in the game because she has the most powerful attack. Pepper Box's starting items include:

  • Cyframe 1: Blade Parts
  • Cyframe 2: Special Bullets
  • Cyframe 3: Ice Cartridge Parts

Pepper Box has the following special abilities:

  • Quiet Shot -- Special bullets filled with anesthesia
  • Rolling Shot -- Special bullets filled with poison liquid
  • Death Metal -- Decibel metal sound immobilizes enemies
  • Trip Sound -- Music trips up enemies and brainwashes them

Be sure to check out all the screenshots that highlight some of this very action. You can find them by clicking below in our media section.

 


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